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My favorite of the 4 that I made just now.

It actually doesn't do anything game-wise, it's just really cruel and you get to insult and laugh at your opponent (because the card says so and not because you really want to...right?)

I added the bucket for effect.

Finally fixed my avatar too (had to post here to update it :) )

Updated to rare, and fixed the awkward paragraphing.

Updated mana cost, and removes all counters from target opponent's counters from all permanents they control before pushing their cards off.

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October 6, 2011
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:icona3kitsune:
Heh. Could lock the game down in an argument of what's enchanting/imprinting/equipping/haunting what, as well as what's tapped and what's untapped, and morph states.

Wait... reading the card again, it looks like you also push off their library, graveyard, and exiled cards. That...
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:iconjrk08004:
~jrk08004 Dec 13, 2011  Hobbyist General Artist
yeah, it's a big troll card. Essentially it doesn't matter what happens, as long as you get them really angry :icontrollfaceplz:
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:iconsorden:
Hehe, flavor text says it all. I'd advocate making it a rare so that it doesn't happen all the time in limited games (some players love to grief).

I wonder how the card handles counters. Are you supposed to remember which cards had how many counters of what type on them, or are the counters gone?

P.S. If you want to cause a line break early without starting a new paragraph in MSE2, just add a lot of spaces until the text jumps to the next line.
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:iconjrk08004:
~jrk08004 Oct 9, 2011  Hobbyist General Artist
as for counters, they just gotta remember. After all, the card just makes it really difficult for them, and only exists to make them mad :)
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:iconsorden:
What if they honestly can't remember how many counters were on each permanent? (Or pretend they can't.) Is the game invalid? Do you argue with your opponent? This begs to be exploited to cheat or break off a losing game, resulting in players having to jot everything down before the spell resolves if there is any doubt towards the outcome.

If the card is only intended to be used within your set and you don't use many counters, I think the issue above can be safely ignored and the card left unchanged.

Should the card be intended to be played in an environment that potentially uses a lot of counters (graft, infect, etc.), I'd recommend increasing the card's mana cost and having it remove all counters from all permanents. The added functionality isn't part of the original concept, but it would prevent potential unintended unpleasantness while keeping the card "griefy". Incidentally, an increased cost would also reduce how often the card is played; which IMO is a good thing - cards like this one spice up the game, but overuse them, and it stops being fun.
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:iconjrk08004:
~jrk08004 Oct 10, 2011  Hobbyist General Artist
I fixed it up, pretty much what you said above. 5 mana (still colorless) remove all counters from permanents they control then knock their stuff off.
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:iconsorden:
Seeing that YOUR FACE! doesn't affect tokens, I'd say the mana cost is spot on ([link]). :)
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:iconbluallday:
!bluallday Oct 8, 2011  Student Artist
i love magic
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:iconjrk08004:
~jrk08004 Oct 9, 2011  Hobbyist General Artist
:D
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:iconbluallday:
!bluallday Oct 9, 2011  Student Artist
:)
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