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October 23, 2011
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:iconjrk08004:
Planeswalker Celestia.

I'm really new to the whole Planeswalker abilities so if you can help me out and tell me if I did a good job or what I can do to improve them I'd greatly appreciate it.
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:iconderparts:
~DerpArts May 12, 2013  Student Writer
Possibly you could make the -8 "You gain an emblem", but that might be a bit OP.
Otherwise, great card.
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:icontosus:
~Tosus Jan 10, 2012  Hobbyist Writer
It's a colorshifted Garruk!
It's okay, but she doesn't really do anything we haven't seen before. And for 6, she's a bit pricy.
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:iconbull363:
~bull363 Nov 30, 2011  Hobbyist Traditional Artist
OH SHIT ITS A PLANESWALKER RUN!
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:iconsorden:
RingthePony pretty much said it all.
I'd have some general tips for making planeswalkers I could give you, but IMO, you don't need them - you've avoided all the pitfalls. :)
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:iconringthepony:
The first one gives considerable 3 additional manas. If you add another mana the next turn, you would have 9, making casting Iona a piece of cake. I would reduce in one plain the effect. It would be like Garruk, but one mana more costly, which is fine by me since mana pooling is usually green.

The second one is one life for each plain every turn. Nissa gives 2 life for each elf you control. The two seems okay... but this is a minus ability. You could make it a + one, in my OP.

The ultimate gives a free beatdown turn... which is completely fine by me. It would take 3 +1 turns to be able to use it, which is also okay.
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